Changelog
This is the list of what has changed since the first version of Duik for Blender.
0.6.0
- Start using the Bluik name instead of Duik for Blender
- Added experimental OCO Open Cut-Out format import
- Added icons for controlers
- Added anchor bones for 2D rigs
- Added object selector
- Simplified OCA import
- Fixed BBone controlers for Blender 3.x
- Fixed frame size and location on OCO and OCA import
0.5.6
Fixes
- Fixed performance issue (due to the cam linker) on scenes with a lot of objects
0.5.5
New
- Added a “Create scene” operator, in the
3D view > Add
menu
0.5.4
- Fixed an error showing in the console when linking collections
0.5.3
- Fixed an error happening when (re)moving an image in the TexAnim module.
0.5.2
New
- Added an operator to reset Custom UI Controls to their default values.
0.5.0
New
Bugfixes
- Improved TexAnim and fixed a few bugs.
0.4.0
New
- Added the OCA Importer
0.2.0
New
0.0.20
Bugfixes
- The TexAnim now updates correctly the textures when are nested inside node groups.
- Fixed textures which could not be moved or removed from TexAnim when it’s nested inside node groups.
0.0.18
Bugfixes
- The TexAnim now works correctly when the textures are nested inside node groups.
0.0.17
Bugfixes
- The TexAnim keyframes are now correctly updated when modifying the list of images if the list already has keyframes.
- The TexAnim is now correctly updated when navigating the timeline with the keyboard shortcuts ( [->] and [<-] )
New
- Pie menu with animation tools.
- Added a Pie menu for the armature display options.
- Added a Pie menu for the auto-rig tools.
- Automatically swap IK and FK.
Bugfixes
- Lots of bugfixes
0.0.6
New
- Added the Texture Animation tool.
Bugfixes
- Lots of bugfixes
0.0.5
New
- Added a ui for bone layers in the 3D View
0.0.4
Source code Improvement and cleaning
As the addon becomes bigger, there was a need to clean the source code to improve the groundwork of future features.
- Split the addon in modules and submodules for easier development and maintenance
- Added GPLv3 notices
0.0.3
Improvements
- FK Controller: the property for the “follow” option has been moved to the bone instead of the controller. Use a Duik UI Control to expose it on the controller if needed. Also, the way to rig the FK controller has been simplified a lot.
0.0.2
New
Improvements
- BBone Controllers now control the bbone rotations more accurately, and the scale controls the curvature.
Fixes
- The Assign button for the Selection sets now work correctly even if the set has been created empty at first.
- The custom properties used by Duik no longer have wrong limits.
0.0.1
Initial release with:
- Rigging tools:
- UI Controls:
Last Modified on